Showing posts with label portrait. Show all posts
Showing posts with label portrait. Show all posts

Saturday, March 1, 2014

Post College Graduation

You may or may not have noticed the long absence of blog updates. In fact, today literally marks the one year anniversary since my last post. Which, to be honest, is a complete coincidence and was in no way planned. I actually meant to get back to posting much sooner, but things didn't really work out that way.

So what happened? Where have I been for the last year?

Well to put it simply, I graduated college and got a job.

But it's a little more complicated than that. I had to move (three times). Get situated as an independent adult in a different state. Find new doctors. And a whole slew of things related to relocating alone. Not to mention being on Crunch for a project the last 2 to 3 months.

On top of all that, since I am no longer a student and am instead working full time, the majority of the work I do now is under NDA. And while I'm still creating new art, a good portion of it falls into that category which means I'm not at liberty to share it here.

So not only have things been extremely hectic, but I also haven't had as much to post about.

The good news is, things are finally settling down. My job is fantastic. I've been learning so much every day. And I recently got to play a pretty major role as the environment artist for a game we recently wrapped up(sorry, I can't say much more than that), which was an unbelievable opportunity.

And that about sums it up in terms of my year long absence. Of course before I go, I've got a few new images to share.

The first thing I did over the summer after graduating was a small some what experimental canvas painting. I had had this image in my head for a while of a painting I wanted to make that also incorporated actual buttons sewn onto the canvas. I initially wanted it to be more abstract in nature, but ended up so focused on painting her skin that she turned out fairly more realistically styled than I intended. Each button was hand sewn onto the canvas, which was a huge chore and caused me to burn out on the painting before I got everything I wanted done. But I'm still pretty happy with it, considering it was more of an experiment than anything else. I might come back and work on it again in the future, but for now it's done.


This was a quick 1 maybe 2 hour mix media piece I did because I just felt like it.  It's fairly large, 18"x 24." If I remember correctly there's some charcoal, china marker, and white paint. Maybe a some type of wax crayon as well, I'm not too sure. I was using a bunch of the random art supplies I had left over from school. 

I improved my digital painting quite a bit, much of which is thanks to owning a cintiq. The thing about this piece is you can literally scroll down to my second to last post to see where it was when I picked it back up. I only spent 4-5 more hours on it and managed to get it to this point.  It's still not done but I'm loving all of it except for her face, which needs some work.
I've been happy with my improvement with digital painting, but since I still want to get even better I decided it would be beneficial to do a traditional still life from observation. I didn't want to go all out though, so I decided to keep it simple and to just do a small clove of garlic. It took me 2 and a half hours exactly and I couldn't be happier with it. The small peel on the left is my favorite part because I really feel like you can really see it's translucense, which has been something I've struggled with rendering appropriately in the past.  The only downside was that by the time I was done my entire bedroom smelled like garlic!

And that's it. Well not all of it, but by far the best picks out of everything I've done outside of work over the last year.

I'm hoping that I'll have enough new work that I will be able to do another post next month or maybe sooner. Weekly posts are unfortunately going to have to be a thing of the past as I simply just don't have enough work that I can share.

Monday, October 8, 2012

Life Size

It's officially mid terms which means of course that the quarter is in full swing for me. I've been running around between all my different projects and my two jobs so things for the blog are naturally off schedule. I'd like to say that I can get back to weekly posts, but I don't foresee that being realistic any time soon. Nonetheless, I will be doing my best to update as often as possible.

I had a rather exciting last two-weeks art wise. I got to do my first ever life-sized figure drawing which was also live (meaning in person from a model), which was the most fun I have had drawing in a long time. 

I knew I wouldn't have enough time to shade the whole thing supper neatly and perfectly so I decided to just have fun with the materials instead. I end up doing a ton of smearing with my hands just whenever I felt like it. I then kept some of my shading untouched so that the strokes were still clearly visible and in the end it came out with a cool mixture of both.

 I am over all extremely happy with it, except I think the shoulder area and back of her kneck is not quite right. Unfortunately, that's because my view changed a little bit after the model too her first break and that was the one area I hadn't clearly mapped out in the first 30 minutes. There are a few other minor issues, but I am still extremely happy with it. It's also really cool to have a drawing that's literally as tall as I am.

 I've been working on creating a self portrait in 3D for my Modeling Strategies Class, and I've been having a lot of fun.

On the Left is the photo I took of myself. Since I'm not doing details just yet I decided to go ahead and mirror my face and work from it like that. Once I get closer to the end I can switch to working asymetrically, since no one's face it's perfectly symetrical. 





I think my profile view isn't as strong in terms of the accuracy of the model, but this has only been the first week so there is plenty of time to make adjustments. I'll be spending a lot of time fixing the nose which is almost entirely wrong in terms of shape. And I need to work on getting my cheek's bone structure right, it's a little more fleshy (for lack of a better word) than how I have it on the model at the moment.  I haven't touched the eyes at all so they are off in both the front and side views. 

I also started a new digital painting that will mostly likely end up on my never ending pile of unfinished work. In terms of time and access to the right tablets, it usually just isn't realistic for me to even be starting these, but it is something I really do want to get better at. The only way to get better is to practice, so I try and fit it in when I can.

NA big difference here though is that unlike most of my other digital drawings I started this one from a sketch I did in pencil. I'm much more comfortable and better at drawing characters from scratch in pencil. I have improved at it on the tablet, but I think it'll be a long time before I can surpass anything I can do on paper just because I have so many more years of experience with paper. It's turning out pretty well, I think her waist/hips might be a bit small for her upper body, but that's easily adjustable. I like how the fans turned out, although I'm not too sure about how convincing their angles are. We'll have to wait and see how this one turns out.

The rest of what I have this week are mostly just doodles.
I've been getting back to drawing in pencil, I think drawings done on paper always have so much more life to them than ones done digitally- at least in the case of my own work. He's unfinished as I'm still trying to visualize what he's wearing. I pretty much had the idea of the wolf hat (unoriginal, i know) and drew him because I wanted to draw that, but now I don't know what to do with the rest.

This is a Drawing I did of my friend Ben really quick. I like it because it looks exactly like him. 
And finally, whatever this thing is. Don't ask because I really don't know.

Sunday, September 23, 2012

Rock Monster Man

Things have recently started to get really crazy for me school-wise, so I'm going to hopefully be keeping this short. I haven't had much time for anything other than my thesis and job so most of what I have been doing is just doodling.
 Like I said, I've mostly just been doodling. I've found it's really great to just take an hour break and just kind of let myself relax and draw something. It's been helping me keep from getting too stressed out, which is really nice.
I didn't really have any purposed for drawing this, just something I thought of that was easy enough to do. I couldn't decided how I wanted to make his legs and pretty much just drew them like legos.
This is the only thing I spent more than 1 hour on because I was feeling so stressed out I couldn't even focus on my homework. The weird thing I found out about fine art is that no matter how upset or bothered I am I can still zone out of life and just focus on doing it. I've had ADHD for a really long time, and drawing is the only thing that has ever been able to hold my complete and utter attention like that.

I absolutely love the drawing, but his neck is very clearly too long. I tend to do that with necks, but it was actually worse in this drawing before i changed it.

That's all for this week, I have to get back to doing homework.

Sunday, April 15, 2012

Surreal for Breakfast

Before I get into posting new work, I have some very exciting news to share. I found out this week that I am a semi-finalist for the scholarship I mentioned in my post, Spring Is Here!. My art/essays passed the first test and now I'm up against roughly 40 other semifinalists for the grand prize. I am extremely excited and honored to have made it this far and I will be sure to share any updates as they occur.

And now on to the art!

First off, I finished the doctor and I have a quick turn table of him to share.


I am very happy with how he turned out. I only wish I had enough time to make a scene to go with him. That's something to save for later though as I already moved on and finished the next rendering project.

The only project requirements were that we use displacements in our scene. I didn't really have an idea of what I wanted to do for this assignment but for whatever reason I started thinking of a dry desert with cracked earth. Then that somehow led to me looking at surrealism which eventually led to me  putting together this quick concept of what I wanted to do.
I only had a week to do the assignment, so it's not that crazy or out there in terms of surrealism. I made several changes in the composition though once I actually started making it in 3D. 


It's definitely not a portfolio peice or anything I'm too proud of. I wanted to put a lot more time into it than I was actually able to so it ended up falling short of my expectations. I'm glad I changed those awful arches that where in the original concept I made in photoshop. I never really liked them but they at least gave me a sense of what I wanted to do.

I really wanted to be able to get the metal texture that is on the front hand in the concept, and I had a texture that I was going to use. But for whatever reason the shadows just weren't working right on it and I didn't have enough time to investigate so I ended up just changing the texture all together.

I feel like trying to make something be surreal in 3D is cheating because it's so easy to get that look to it. Even more so since I could add things in in post and play around in photoshop. The weird part is despite all that I still didn't really get it to be what I wanted.

That's all for school work at the momment, but I do have a little something I did last night on the side.
I was done with work for the day and decided to do a quick self portrait in photoshop based on a photo I had. Nothing too fancy but I thought I'd share anyways.

That's all for now!