Sunday, September 23, 2012

Rock Monster Man

Things have recently started to get really crazy for me school-wise, so I'm going to hopefully be keeping this short. I haven't had much time for anything other than my thesis and job so most of what I have been doing is just doodling.
 Like I said, I've mostly just been doodling. I've found it's really great to just take an hour break and just kind of let myself relax and draw something. It's been helping me keep from getting too stressed out, which is really nice.
I didn't really have any purposed for drawing this, just something I thought of that was easy enough to do. I couldn't decided how I wanted to make his legs and pretty much just drew them like legos.
This is the only thing I spent more than 1 hour on because I was feeling so stressed out I couldn't even focus on my homework. The weird thing I found out about fine art is that no matter how upset or bothered I am I can still zone out of life and just focus on doing it. I've had ADHD for a really long time, and drawing is the only thing that has ever been able to hold my complete and utter attention like that.

I absolutely love the drawing, but his neck is very clearly too long. I tend to do that with necks, but it was actually worse in this drawing before i changed it.

That's all for this week, I have to get back to doing homework.

Saturday, September 15, 2012

Catching Up To Summer

Now that I'm back and ready to roll, I thought it would be nice to take a moment and post all the stuff I did over the summer. Although I was mostly busy, I did find time to fit in some artsy things every here and there.

But first, I should also mention that I did hear back about the Girl Gamers In Real Life Scholarship
Competition, unfortunately, I did not win. But that's okay, I had a lot of fun participating and the overall experience was worth it. I'm still excited to have made it to being a semi-finalist, even if I didn't win. 

Something I spent quite a bit of time on this summer was preparing for my senior thesis. I did a lot of conceptual work, mostly with quick models in Maya. 

But before I get to what I did for it over the summer, I want to mention that I am keeping a separate blog of my progress which I will be updating each week. I added a tab at the top of the page that will give easy access to anyone who's interested in following it.
That being said, I expect to be very busy with my thesis this school year, so if there's ever a week that I can't update this blog, you can check my thesis one and still see what I've been up to. I'm working two jobs on the side of school this year as well, so there's a good chance I may have to change from my weekly posts to something less frequent.

Anyways, back to the art!

As I mentioned earlier, I did a lot of conceptual modeling for my thesis, but even before that I did some experimenting in Zbrush to help me decided whether or not I wanted to go for project focused on characters or on environments.

This summer was the first time I ever got to use Zbrush, so of course I started off with some online tutorials and just playing around. My goal was to learn the basic tools and just get a feel for the program overall. So I ended up making a face from a simple sphere shape as I watched the tutorials on the different tools and tested them out.


I only had enough time to try it out for an hour when I did this, but for my first try I was pretty happy with the face I managed to sculpt into the sphere.

I felt comfortable enough to the program to decided to sculpt off of a base mesh, so I spent an hour of free time every couple of days making a bust for me to sculpt off of.


But by the time I finished and found time to work again I had decided to go with environments for my thesis and abandoned the bust for another time.

 When it comes to characters I prefer to draw rather than model in regards to conceptualizing, but I found that since I have less experience drawing architecture it was much easier and faster to model the concepts than it was to draw them. 


This was my first scene that I created in roughly 8 hours to help me visually create a style that was cohesive.
A good example of this is how I changed the bridge in the top image to the one on the bottom because I realized the first one felt too big and bulky and just didn't fit in with the rest of the scene. I was planning on remaking this scene for my thesis with better models (these were mostly just blocks that I quickly adjusted to get the look I wanted, so model-wise they are not something I would actually want to re-use), but then I realized the number of models and textures I would have to produce would just be far too much for me to actually finish in time. So instead I'm using this has a sort of style guide/inspiration for a smaller scene with the same idea. All of which you can read more about here.

After spending about two months working on my thesis whenever I had time, I decided one night to do something different and picked up that bust I had made earlier. I brought it into Zbrush and just started playing around. I didn't really have an end vision or goal, I just wanted to see what I could come up with.

I ended up making her into some sort of alien species. Again, there was no real goal other than to just have fun, and I think I spent maybe 2 hours on it.

The rest of the stuff I did consisted mainly of sketches, so there's not much to talk about. I just did them for fun.


I have another one somewhere that I'll have to find and post. I know I scanned it, but I'm not sure where I saved it to on my computer.

Friday, September 7, 2012

I'm Back!

I'm finally back! My summer ended up being much busier than I was expecting, and it quickly became clear that I just needed to put things on hold for the summer. Now that I'm back at school, however, I plan on getting back in gear and doing my regular weekly posts. I've got a lot of things to share from the summer, so expect an update soon!

Until then!