Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts

Friday, March 1, 2013

Final Dance

The biggest news I have is that my thesis is officially over! Things turned out better than I expected and I received an A for the overall project and results. I posted the final shots I have of what the level looks like in the UDK engine on my thesis blog, but I'll repost my favorites here as well.




I've still got some polishing left to do, but overall I am very happy with it!

I've also got some final projects and results from my Lighting and glass class to share.
For lighting I decided to create the storage room for a theater company. As usual, my plans were much more elaborate but time forced me to scale them back. I wanted much more dirt, dust, and maybe even cobwebs, but it's important to recognize when you need to scale back and sometimes you just can't do it all. I'm still very happy with it despite not having everything I wanted.

I collect glass paperweights, so whenever I could pick what to make in my glass class I decided to make them. I actually ended up only making one cup because I didn't find it as cool or exciting.

My first one turned out a little derpy because it was the first thing I made in the hot shop. I had a lot of trouble keeping it on center because keeping the pipe turning at an even and constant rate was difficult with my tendonitis. As a result the top of my paperweight ended up being lopsided.

My second one turned out much better and my teacher let me experiment with rolling the glass into a cone-like shape.


My third paper weight is one of my favorites because of the colors and how the design on the inside turned out. We used a speciall type of blue color that reacts when mixed with other colors, so I ended up with some really pretty white speckles and swirls where it reacted with the purple color. The big silver thing in the middle is actually a giant bubble, and it's really cool because on one side of the globe the color swirls up and kind of hides it. The pictures don't really do it justice.

I don't have photos of the final paper weight I made yet, but it was very fun to make because my teacher let me experiment again with cutting a flower into the colored glass in the center. I also got to use a special crimp on the flower's petals so when I covered it with the clear glass all these tiny bubbles formed from the air being trapped in the grooves on the pedals.

And of course as usual I have a plethora of other drawins I've done in my brief momments of free time to help me relax and just take a break.

I actually spent quite a bit of time on this one, I revisited it several times before I was actually happy with it. The main thing to know about this one is that the female is real, as in she's part of reality. Whereas the mail is more a part of her thoughts and feelings. The whole idea is that she constantly struggling with her emotions and no matter how hard she tries to move on and get past them, they are there toying with her in this endless dance.

 I really like this one design wise, although I'm not entirely convinced I haven't seen it or something similar somewhere.
 I'd like to actually finish this one someday, although I don't really have any plans set in stone for it.

 A quick painting I did. Didn't spend too much time on it, just needed to let off some steam.

I liked this one at first, but now I don't. I think it's the facial structure that bothers me. I didn't really spend a lot of time planning it or making sure it was correct.


Just another drawing where I was playing around with design ideas and photoshop.

Monday, January 21, 2013

Artificial Light

It's been a while since my last post, so I thought I should go ahead and share some new stuff.

This quarter I'm taking a lighting class along with my thesis, and while I don't really feel like my first assignment is worth sharing, I'm really happy with the latest one so I wanted to post it.
I had much bigger plans for it, but for the time being I'm having to put them off until I'm done with my thesis. I wanted to have some weeds growing near the fence and put some big rocks in the ground that kind of lead towards the shed. I also want to eventually sculpt the ground a little bit so it's not just a completely flat plane.

But considering the amount of time I had to work on this, I'm really happy with how it looks despite not having everything I wanted. I think the lighting turned out really well, and I'm happy with pretty much all of the textures except for the ground. This is definitely  a project I will be coming back to to fix up for my portfolio.

Aside from my lighting assignment, the rest of what I have are just quick drawings I've done to help myself relax and take away some of the stress from thesis.  Most of them where done in under and hour, usually 30 minutes.

Dreaming is definitely my favorite part of sleep.

The More I look at this one the more I dislike it. There are a couple of strokes I wish I hadn't put in, but it's okay.
 I don't title my work often, but I've been calling the drawing above, "Fear."

Can you tell I was stressed/frustrated when I did this one? Pretty much all of that went away once I was done drawing it. It's really great to be able to just get rid of all that negative energy by doing a quick drawing.
This was actually one of my favorite drawings from high school that I decided to color. It's funny how easily I can recall the original image I had in my mind even though it's been 4-5 years. She actually has a feathered tail in the original drawing, but I didn't have enough time to color it and it looked weird leaving the pencil in so I took it out for now.

I've always wanted to do a large scale painting of this, I'd still like to some day. I think the anatomy might need a bit of adjusting first though.


Saturday, September 15, 2012

Catching Up To Summer

Now that I'm back and ready to roll, I thought it would be nice to take a moment and post all the stuff I did over the summer. Although I was mostly busy, I did find time to fit in some artsy things every here and there.

But first, I should also mention that I did hear back about the Girl Gamers In Real Life Scholarship
Competition, unfortunately, I did not win. But that's okay, I had a lot of fun participating and the overall experience was worth it. I'm still excited to have made it to being a semi-finalist, even if I didn't win. 

Something I spent quite a bit of time on this summer was preparing for my senior thesis. I did a lot of conceptual work, mostly with quick models in Maya. 

But before I get to what I did for it over the summer, I want to mention that I am keeping a separate blog of my progress which I will be updating each week. I added a tab at the top of the page that will give easy access to anyone who's interested in following it.
That being said, I expect to be very busy with my thesis this school year, so if there's ever a week that I can't update this blog, you can check my thesis one and still see what I've been up to. I'm working two jobs on the side of school this year as well, so there's a good chance I may have to change from my weekly posts to something less frequent.

Anyways, back to the art!

As I mentioned earlier, I did a lot of conceptual modeling for my thesis, but even before that I did some experimenting in Zbrush to help me decided whether or not I wanted to go for project focused on characters or on environments.

This summer was the first time I ever got to use Zbrush, so of course I started off with some online tutorials and just playing around. My goal was to learn the basic tools and just get a feel for the program overall. So I ended up making a face from a simple sphere shape as I watched the tutorials on the different tools and tested them out.


I only had enough time to try it out for an hour when I did this, but for my first try I was pretty happy with the face I managed to sculpt into the sphere.

I felt comfortable enough to the program to decided to sculpt off of a base mesh, so I spent an hour of free time every couple of days making a bust for me to sculpt off of.


But by the time I finished and found time to work again I had decided to go with environments for my thesis and abandoned the bust for another time.

 When it comes to characters I prefer to draw rather than model in regards to conceptualizing, but I found that since I have less experience drawing architecture it was much easier and faster to model the concepts than it was to draw them. 


This was my first scene that I created in roughly 8 hours to help me visually create a style that was cohesive.
A good example of this is how I changed the bridge in the top image to the one on the bottom because I realized the first one felt too big and bulky and just didn't fit in with the rest of the scene. I was planning on remaking this scene for my thesis with better models (these were mostly just blocks that I quickly adjusted to get the look I wanted, so model-wise they are not something I would actually want to re-use), but then I realized the number of models and textures I would have to produce would just be far too much for me to actually finish in time. So instead I'm using this has a sort of style guide/inspiration for a smaller scene with the same idea. All of which you can read more about here.

After spending about two months working on my thesis whenever I had time, I decided one night to do something different and picked up that bust I had made earlier. I brought it into Zbrush and just started playing around. I didn't really have an end vision or goal, I just wanted to see what I could come up with.

I ended up making her into some sort of alien species. Again, there was no real goal other than to just have fun, and I think I spent maybe 2 hours on it.

The rest of the stuff I did consisted mainly of sketches, so there's not much to talk about. I just did them for fun.


I have another one somewhere that I'll have to find and post. I know I scanned it, but I'm not sure where I saved it to on my computer.