And I'm back again! It's really because I just can't contain my excitement about my current 3D project. I worked on him again today, even though I told myself I'd get my other homework done first. Normally I would probably wait longer before posting new pictures of progress, but I feel like the changes I made today have made such a big difference that I couldn't wait to share.
Redid his face today. I decided to just do the whole thing over again because using Mudbox had made the mesh so high poly that it was difficult to effectively make any changes to it. What I did was make the old mesh live (making something live makes it so it's like a magnet and you can snap other things like vertices, objects, and so on to it) so that I could use the create polygon tool to redraw a lower poly mesh directly on it.
Having less polygons allowed me to quickly change around the face in Maya without having to do too much clean up after wards.It made it a lot easier to keep his face smooth and free of creases(visible pinches or lines on the surface of an object when smoothed). In the end I was able to fix up his eye sockets, which needed a lot of work and end up with a much cleaner looking model overall.
Straight on view of his old face. The nose was far more simplistic, which wasn't bad, but didn't really add anything to the model overall. There's some obvious issues with his eye lids as well, as they don't quite match up cleaning with his eye.
And here he is with his new face! I went ahead and made his nose more complex, but not too complex since he is supposed to be a cartoon. Having the new nose and eyes really adds to his character and in my opinion make his design so much stronger.
Only a few changes left to make before I can really start focusing on the textures again.
Oh my God, I love it! :D I've been wanted to work on a game with art similar to that of Tekkonkinkreet, and I must say this comes close to how the body proportions are, or at least stylistic in a way that is really cool!
ReplyDeleteThanks so much! I'm glad you like it! I would agree that the style I was going for is in a lot of ways similar to Tekkonkinkreet. I never made that connection before so I'm really glad you brought it up.
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