Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts

Thursday, December 27, 2012

Smorgasbord!

~Please be aware that this blog post includes some drawings that display artistic nudity. The last section of the post includes drawings from a Life Drawing Class.~

Update time! Finally! I know it's been such a long time since my last update. I was actually hoping to have this done before Christmas, but I got very sick the week just before vacation and was out of commission for about 10 days.
The good news is, because it's been so long, the number of drawing and random doodles that I have to share has really piled up so prepare for lots of new pictures!

I'm going to start with the best, a disney-ish illustration that I've almost finished. The style is very, very different for me, but I think that's part of what made it fun. It really started as an exploratory sketch that turned into a sort of self-challenge to see if I could actually pull it off. It's one thing to do this as a line drawing, but I don't have a lot of experience when it comes to actually coloring my drawings-which is why I've been trying to practice it.

 Overall I'm considering it a huge success, although I would like to adjust how the blanket is being held up because it doesn't really make sense for how she is gripping it. I'll probably put this one in my portfolio, since a lot of companies like to see that you can draw and in multiple styles. Like I've said it's so different from my usual style, so I think it will really stand out as a good representation of how versatile I can be.

And now for something completely different...
I've been taking a glass class this quarter, and these were my first attempts at sculptural beads (sorry for the less than great photo, I was in a hurry to take it before I left for vacation).
 I'm very proud of them. They aren't master pieces, but for my first try I think they turned out pretty good. From Left to right: Navi from Legend of Zelda, a Guinea Pig, some angry birds, a fish, and some yoshi eggs.

I have a lot of doodles and quick drawings that have accumulated over the past several weeks.  All of these were done for the sake of doing art and just taking some time to relax from all my crazy thesis work.

 The other day I felt like I really needed to just set my mind free. The image of some one with wings on their head is definitely lacking originality on my part, but for a quick drawing I really love the way the wings came out. Plus, when something's for fun, who cares if it's original? I had a lot of fun with this drawing and that's what matters.
 Not much to say about this one other than that the first thing I did was scribble on the page and then decided the scribble looked like and eye- which led to me creating the rest of the picture.
 I did this in about 5 minutes, but I absolutely love it. I kind of wish it was an actual water color and not a digital piece.

Again not much to say. I like it, I wish the perspective on the elbow coming forward had turned out right. I managed to do an okay job of faking it, but it stands out enough to bother me every time I look at it.

This one was supposed to be in my last post, but I couldn't find the file at the time.

Again, just trying something different for the sake of it. I really like this style and I want to keep playing around with it when I get some more time.

Alright, all that's left are the photos I took of some of my drawings from the Life Drawing class I took last semester.

Marker and Conte Crayon. I loved trying out different materials, and more specifically mixing different ones together. The photo/computer doesn't give a good sense of it, but I really loved the texture I got from putting the white conte crayon over the marker.


I found I enjoy drawing muscular people best, for some reason I have a much easier time re-interpreting what I see on to paper when they are. However, I really think this one turned out nice, even though I had a hard time getting the right shapes at first.

I need to re-photograph this one. This is one of my favorites because unlike most of my drawings I actually kept my pencil strokes nice and neat and it turned really great because of that.

In my defense, the reason I end up getting messy is because I have tendonitus in my hand/wrist/elbow/shoulder, and it's usually hard for me to control the pencil for small/fine details. I found that accepting the messiness and learning how to use it to my advantage tends to work better than trying to fight it.
I have the same feelings about this one. It needs to be rephotographed and I love the pencil strokes I used to shade it. I did my best to clean it up well enough to share now since I have no idea when I'll get around to photographing it again.

Whew, that was a really long update! I'm done for now, and hopefully it won't be so long before I'm back for the next post. As always, please feel free to leave feedback, ask questions, or anything else along those lines.

Monday, October 29, 2012

I'd Like A Sanity Check, Please

It's been a while since my last post. Part of that is because I've been busy with my thesis (which if I have been updating the blog for weekly, so that's a good place to check if I don't post here) and part of that is because I've been so busy with work and school that I don't really have any other stuff to show.

My Self Portrait sculpt hasn't been updated enough to really show. My teacher told me I was the only one who was re-topologized and ready on time and because of that he gave the rest of the class an extra week to catch up. He then asked me to go over UVs in our next class, so I then got further ahead by also doing my UVs a week ahead of the rest of the class so I'd have something to show while going over my process.

I have two things I'm really excited to show, because they are more or less complete (or as complete as some one with not very much time can make things.


I'm the most excited about this piece because I literally just finished it about an hour ago. I basically had the phrase "Sanity Check" in my head as I drew it. I didn't have much of a plan for it, but it was one of those drawings that just kinda flowed onto the page without me really knowing why. If I could do anyhing different I'd definitely redo her torso and limbs. They work well enough, but the body language isn't quite right for the attitude she should have. I'm very pleased with her face and all the crazyness popping out of her head, I don't think I'd change it very much.

This is the first pen drawing I have done in several years. I just kind of sat down and decided I felt like drawing something decent. I spent about an hour and a half on it, just kind of made it up as I went. The proportions aren't right, but I think I'm ok with it considering I didn't really rough anything of it out before hand.

Those are the two main things I wanted to share, however, I did recently discover a drawing I thought I had lost that I'm going to hopefully work on some more and finish. 
I was really upset when I couldn't figure out where the file for this went. Turns out I saved to the default documents folder(not very useful when on a public computer) instead of switching to the desktop like I usually do. She's your typical goth punk girl, doing what else but voodoo, like all good little goth girls do. I really like the style I had going and I'm eager to see how it turns out. Hopefully I can keep it cohesive enough that I don't decide I hate it in the end.

I don't have much else other than that, so until next time!

Saturday, September 15, 2012

Catching Up To Summer

Now that I'm back and ready to roll, I thought it would be nice to take a moment and post all the stuff I did over the summer. Although I was mostly busy, I did find time to fit in some artsy things every here and there.

But first, I should also mention that I did hear back about the Girl Gamers In Real Life Scholarship
Competition, unfortunately, I did not win. But that's okay, I had a lot of fun participating and the overall experience was worth it. I'm still excited to have made it to being a semi-finalist, even if I didn't win. 

Something I spent quite a bit of time on this summer was preparing for my senior thesis. I did a lot of conceptual work, mostly with quick models in Maya. 

But before I get to what I did for it over the summer, I want to mention that I am keeping a separate blog of my progress which I will be updating each week. I added a tab at the top of the page that will give easy access to anyone who's interested in following it.
That being said, I expect to be very busy with my thesis this school year, so if there's ever a week that I can't update this blog, you can check my thesis one and still see what I've been up to. I'm working two jobs on the side of school this year as well, so there's a good chance I may have to change from my weekly posts to something less frequent.

Anyways, back to the art!

As I mentioned earlier, I did a lot of conceptual modeling for my thesis, but even before that I did some experimenting in Zbrush to help me decided whether or not I wanted to go for project focused on characters or on environments.

This summer was the first time I ever got to use Zbrush, so of course I started off with some online tutorials and just playing around. My goal was to learn the basic tools and just get a feel for the program overall. So I ended up making a face from a simple sphere shape as I watched the tutorials on the different tools and tested them out.


I only had enough time to try it out for an hour when I did this, but for my first try I was pretty happy with the face I managed to sculpt into the sphere.

I felt comfortable enough to the program to decided to sculpt off of a base mesh, so I spent an hour of free time every couple of days making a bust for me to sculpt off of.


But by the time I finished and found time to work again I had decided to go with environments for my thesis and abandoned the bust for another time.

 When it comes to characters I prefer to draw rather than model in regards to conceptualizing, but I found that since I have less experience drawing architecture it was much easier and faster to model the concepts than it was to draw them. 


This was my first scene that I created in roughly 8 hours to help me visually create a style that was cohesive.
A good example of this is how I changed the bridge in the top image to the one on the bottom because I realized the first one felt too big and bulky and just didn't fit in with the rest of the scene. I was planning on remaking this scene for my thesis with better models (these were mostly just blocks that I quickly adjusted to get the look I wanted, so model-wise they are not something I would actually want to re-use), but then I realized the number of models and textures I would have to produce would just be far too much for me to actually finish in time. So instead I'm using this has a sort of style guide/inspiration for a smaller scene with the same idea. All of which you can read more about here.

After spending about two months working on my thesis whenever I had time, I decided one night to do something different and picked up that bust I had made earlier. I brought it into Zbrush and just started playing around. I didn't really have an end vision or goal, I just wanted to see what I could come up with.

I ended up making her into some sort of alien species. Again, there was no real goal other than to just have fun, and I think I spent maybe 2 hours on it.

The rest of the stuff I did consisted mainly of sketches, so there's not much to talk about. I just did them for fun.


I have another one somewhere that I'll have to find and post. I know I scanned it, but I'm not sure where I saved it to on my computer.

Sunday, April 22, 2012

Vestibular System

Ok before I start the blog post I thought I should probably explain the title. Basically it's just a very bad joke (if it were a good one I probably wouldn't feel the need to explain it) about the fact that I spent a lot of time this week trying to balance out my work and that my next rendering project was somewhat inspired by Vincent Van Gogh. Everyone knows (hopefully) about how Vincent Van Gogh cut off a portion of his ear. So the joke is that the Vestibular System is what helps people control their balance which coincidently happens to be in the inner ear...funny right? No, not really but I decided to keep the title anyways. 

This week has been busy, but what else is new? I noticed recently that the amount of work I was doing for each of my classes had started to become a little unbalanced so I spent this week trying to redistribute my time and focus to try and get everything back in balance. Which meant spending less time on rendering and more time on my production pipeline project. Basically I told myself that I couldn't spend any extra time on rendering until I get the model and UVs for my character for production pipeline done.
Considering how excited I am for my next rendering project it seemed to have worked really well because I actually managed to finish the model very quickly and efficiently this week. I don't know why but all the other times I tried to work on it just went painfully slow, which was frustrating since I knew I was much faster at modeling than I was actually going.


And thanks to the Maya Bonus Tools that you can get from the Autodesk Area, I have managed to UV more than 80% of the model in less than 4 hours. I think that must be my new record for UVing an organic object, particularly one this complex.
I just have to mirror over the boot and arm and finish up a few small pieces and I'll be done! Which means I can really start having fun with my rendering assignment.

I am very excited about this assignment because I'm going to be using it to lead into my final project for the class. I started out in fine arts, and ever since I started doing 3D I've been wanting to try and find a way to make it look like my models were painted. I've done a lot with painting on textures by hand, but obviously that's not enough to make something look like it's made out of paint.  So my hope is that with my final project I can really explore some of the possible ways that I can add thickness to the object in the way that it looks like thick globs of paint brushed on. I've been working out several different options in my head for a while and I'd really like to finally try them out to see if I can make this happen.  I have a feeling it's going to fail miserably but I really want to try it and see.

I've painted in a lot of different styles, but I always really enjoyed expressionism/impressionism and this is what I'd really like to try and mimic in 3D. For our next rendering project we're required to create an image using Global Illumination and Sun and Sky. My plan is to create an interior scene that I will then use portal lights to pull in the light from the sun and sky for the Global illumination I set up in the room.

I decided to take inspiration from some of Vincent Van Gogh's paintings of interiors, specifically the ones he did of bedrooms. Van Gogh often painted entitre rooms, but due to time constraints and the amount of work I have this quarter I decided right away that I wanted my scene to be very small and really just a portion of a room instead of the whole thing.
This painting in particular inspired me for the set up of my interior, although strangely it hardly has anything in common in terms of the furniture or set up. Believe it or not it was the green he used in this painting that caused me to suddenly visualise the set up of my scene.
So far I only have things modeled and UVed, but I plan on getting to the lighting and eventually the texturing before the end of this week. I have to finish the UVs for my character though before I can start. Hopefully I'll be able to begin work again tomorrow.

Saturday, March 31, 2012

Fishes are so Delicious

I have quite a few updates and new things to share. Let's start with the updates on projects from my last post.

First of all I completely redesigned the character I am making for my project pipeline class. I realized that I didn't have a clear idea of who my character was and it was really holding me back in terms of being able to let her inner personality show through in my work.

I'm really glad I decided to rework the design. Going back and doing thumbnails really showed that I didn't have a style really nailed down, and even as I started to form a better image of my character in my head it still took me several tried before things started to become more consistent.

She's still very simple design-wise. I mentioned last time that I really wanted to keep the design conservative so that I could really focus more on building my skills instead of spending time making everything really complex. My professor pointed out that something I should really work on is trying to make a unique profile for her so that she's more identifiable. While I was purposefully being conservative, I think my professor was bring up a really important issue. Right now she doesn't really stand out at all, and if I can find a way to change that while still keeping her simple I think it would







I spent a lot of time playing around with hair styles. I knew I wanted her to be a more butch and serious looking female, but being a girl myself, I know how many different things can be down with hair. There is no such thing as just "short hair," there are hundreds of different styles and types of short hair.  But there are ways to limit options, luckily, and since I wanted her to feel more professional and serious and it was pretty clear that anything too wild or messy would send the opposite message. Not only is she a professional, but she's also very rational. I decided she's the type to keep her hair short not because it looks good but because it keeps it from interfering with her work as a soldier. really help.
With all of this in mind, I've decided to go with hair style number 2. My second choice would be number 6. I'm going to begin modeling her today so I should have more to share next time.

Now on to rendering!  I finished my last project. It's not too different from the image I posted last week, but the lights are better and there's some AO in the picture too.  It's still not the most exciting thing I've ever done, but it's not too bad.

I've also begun my second project for rendering in which we have to make an image using only procedural shaders. I decided I really wanted to challenge myself for this one, and boy did I pick a challenge. I decided to make a gold fish, which doesn't sound too bad but if you've ever had to make scales using procedural texturing then you'd know it's no picnic.
It took me three hours to get just the shape of the scales alone. It took me a while but I finally managed to get the shape using just ramps. I then added a bump map, color, incandescence, and some other attributes. In the end I used mostly ramps for a good portion of the entire shader.

The next challenge was getting the texture for the fins, particularly the tail since the lines need to follow along the split "Y" shape of the tail.


They're still not perfect, but I need to work on finishing the rest of the scene and the eye before I play with them some more. It's due on Tuesday, so I should have a finished image to share next week.

Before I go, remember the doctor concept I created in my post The Doctor is In? Well I'll be using him for my next rendering assignment, so make sure to check back to find out how he turns out!


Friday, March 2, 2012

Outer Space, Doors, and Ice Cream

Woot! I'm done with finals! Which means I have a ton of stuff to share! Seriously, I have so much to show it's not even funny.

First of all I finished the textures on my character.

I still don't like a lot of things about it, but at this point the issues I have have more to do with the model than with the textures. I am extremely happy that I managed to do the entire thing with procedural textures (with the exception of the patterns on the belt which I drew by hand in photoshop). I think that the wrinkles in the white shirt turned out extremely well for being a procedural bump map.

So remember way back in December when I said I was going to be assisting some seniors on their thesis projects? Probably not because I haven't mentioned it since (click here to see my post, "Working Toghter"), but I'm actually done with that as well now.

I was working with Skybase on his film The Door to Tomorrow to make some of the settings for his scenes. I modeled a very simple Hospital room and hallway which he then rendered and painted over before adding the animations.

I've got some renders as well as the painted over versions that Skybase was generous enough to allow me to share. I did the models but he did all the rendering and painting.

Please note that the renders are purposefully noisy because of the process he was using to paint over them worked better when there was more noise.







 He presented the finished film last night and it was absolutely beautiful and I am so honored to have been able to have been a part of the project. As far as I am aware the full video isn't currently available online, but he has several trailers which you can find here on his Vimeo. I highly recomend paying it a visit as the stuff he's been doing really is amazing.

I also worked with my friend Kyle West on his senior thesis. He created an asset package with a character and vehicle. He developed this really cool idea of an ice cream man with a special customized ice cream truck. My job was to make the logo for the ice cream company, which he had a pretty specific vision for so it was more just making that idea a reality in illustrator.


He really wanted the logo to be simple and straight forward so the overall concept was always pretty set. He knew he wanted an ice cream cone, for obvious reasons, and that he wanted the company name to be on a banner. So the things I played around with was the style of the cone and ice cream as well as different shapes and placements for the banner.



We came up with the idea of the bow tie because the character wears one as part of his work uniform so we thought it would be a kind of cool way to add a little branding to the company. I think we definitely made the right choice in the end. I wasn't a huge fan of the soft serve cones I was comming up with.

Another thing I did was make the eyes, teeth, and eyelashes for his character.


I know it's a pretty creepy render. He looks like he's wearing a ski mask, haha, but I didn't want to post up Kyle's face model, so I just used the parts I used to match things to. The eye lashes I modeled one lash and then animated along a curve and had it generate copies as it animated.

And one last thing I have is yet another digital painting I've started, hoever I'm going to be finishing this one. I'm doing it for a scholarship so I'm hoping I can finish it up well enough to have a shot at getting some financial aide for college. I've only put four and a half hours into it so far so it's not done, but I'm extremely happy with how well it's going considering I'm not extremely experienced in digital painting.