Sunday, February 12, 2012

The Doctor Is In

And I'm back with some new developments! First of all I am in the process of putting together a demo reel which is part of the reason I have been so busy lately. Most of my free time has been going towards the demo reel now that I have my portfolio put set up. Which, by the way, you can find here. I'll be sure to post it once I have the finished product all set to go.

Secondly, I finished my interior for my last shading project. I'm not a big fan of it, unfortunately. I would've liked it if it had turned out better. I always strive for perfection, but I may not always turn out perfect work. However, I think that's something everyone can relate to because no one is perfect. It's good to aim for the stars, but it's never good to beat yourself up when you don't quite make it.

It's definitely an improvement over the last image, but I think the lighting still needs some work. I don't have enough bounced light and some of the objects are getting lost against the back wall. If I hadn't taken so long to decided on what I wanted to do I would've had more time to polish.

Starting a project over entirely can sometimes be a good thing, but you take a huge risk in that you lose a lot of the time you would've originally had to make the piece really stand out. In this situation, I think starting over hurt me more than it is helped, but I am okay with that because I am still learning and the best way to learn is by making mistakes.

In other news, I have joined a new video game project that some Game Design Graduates at RIT are developing as a part of their Capstone project. I'm very exciting about the project as I will be modeling and texturing several assets for the game. I am also excited to be working on another project that involves teamwork. I know it's not the first time I have mentioned it, but I really do love working on a team. You learn so much more when you are able to share your experience and get feed back from others. I don't have anything to show as of yet, but I am excited to see where everything goes.

I also recently signed up for classes for next quarter and one of the classes I will be taking is the rendering class. One of the projects for rendering is going to involve cell shaders, which is the perfect opportunity for me to work another character into my portfolio. The biggest critique I get of my portfolio is that it's split between characters and environments, and while I really like both I need to decide which once I like best and focus it on that.

 After a lot of thought I have decided I would like to go more towards character design. The hard part is finding ways to work that into my assignments at school as most of them aren't open and don't involve characters. I've been taking everyone opportunity i can to do a characters this year, and so far I have done three of them, two of which are already in my portfolio. The other character I'll be fixing up for my shading final and texturing with the goal of making another portfolio piece out of it.

However,I really want to be able to show a variety of different characters and styles, so I think it'd be really great if I can make a simple yet interesting character to cell shade. So while my computer was busying rendering I drew up a quick concept of an idea I had.

Basically my idea is this: He's a somewhat eccentric looking doctor. And although he has good intentions, he is completely ignorant of his trade and usually makes things worse rather than better. As a result the majority of his patients end up dead because he has no idea what he is doing and or talking about. I picture him as being a small town doctor where he is literally the only doctor and people dread getting sick and having to call on him. If they even do call on him, I think he's more the type of character that just shows up at people's door and enters their house uninvited. Then when they try to get him to leave he of course never takes the hint.  A Fun way to think of it is that the people in town would rather have the grim reaper show up at their door than this guy. 

That's all I have for now, I'll be working on my shading final soon though so hopefully it won't be too long before I have something to show.

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