Showing posts with label interior. Show all posts
Showing posts with label interior. Show all posts

Friday, March 1, 2013

Final Dance

The biggest news I have is that my thesis is officially over! Things turned out better than I expected and I received an A for the overall project and results. I posted the final shots I have of what the level looks like in the UDK engine on my thesis blog, but I'll repost my favorites here as well.




I've still got some polishing left to do, but overall I am very happy with it!

I've also got some final projects and results from my Lighting and glass class to share.
For lighting I decided to create the storage room for a theater company. As usual, my plans were much more elaborate but time forced me to scale them back. I wanted much more dirt, dust, and maybe even cobwebs, but it's important to recognize when you need to scale back and sometimes you just can't do it all. I'm still very happy with it despite not having everything I wanted.

I collect glass paperweights, so whenever I could pick what to make in my glass class I decided to make them. I actually ended up only making one cup because I didn't find it as cool or exciting.

My first one turned out a little derpy because it was the first thing I made in the hot shop. I had a lot of trouble keeping it on center because keeping the pipe turning at an even and constant rate was difficult with my tendonitis. As a result the top of my paperweight ended up being lopsided.

My second one turned out much better and my teacher let me experiment with rolling the glass into a cone-like shape.


My third paper weight is one of my favorites because of the colors and how the design on the inside turned out. We used a speciall type of blue color that reacts when mixed with other colors, so I ended up with some really pretty white speckles and swirls where it reacted with the purple color. The big silver thing in the middle is actually a giant bubble, and it's really cool because on one side of the globe the color swirls up and kind of hides it. The pictures don't really do it justice.

I don't have photos of the final paper weight I made yet, but it was very fun to make because my teacher let me experiment again with cutting a flower into the colored glass in the center. I also got to use a special crimp on the flower's petals so when I covered it with the clear glass all these tiny bubbles formed from the air being trapped in the grooves on the pedals.

And of course as usual I have a plethora of other drawins I've done in my brief momments of free time to help me relax and just take a break.

I actually spent quite a bit of time on this one, I revisited it several times before I was actually happy with it. The main thing to know about this one is that the female is real, as in she's part of reality. Whereas the mail is more a part of her thoughts and feelings. The whole idea is that she constantly struggling with her emotions and no matter how hard she tries to move on and get past them, they are there toying with her in this endless dance.

 I really like this one design wise, although I'm not entirely convinced I haven't seen it or something similar somewhere.
 I'd like to actually finish this one someday, although I don't really have any plans set in stone for it.

 A quick painting I did. Didn't spend too much time on it, just needed to let off some steam.

I liked this one at first, but now I don't. I think it's the facial structure that bothers me. I didn't really spend a lot of time planning it or making sure it was correct.


Just another drawing where I was playing around with design ideas and photoshop.

Monday, May 21, 2012

The End of Junior Year

It's the last week of school and everyone is intensly focused on their final projects and studying for exams. The end of the year is always bitter sweet for me. I want to go home for the summer but I also want to stay at school and keep learning. It's important to get away though, so I am looking forward to hopefully having some time to relax. We'll see how things turn out.

Anyways, I need to get back to working so I'll try to make this quick. As usual I've got some updates on my final projects. 

I'm done with everything for project pipeline except for the turn table, which hopefully wont take too long. 
I spent last week finishing textures and making her hair.


 It's the first time I've ever attempted hair cards, and I will admit, I was pleasantly surprised with how they turned out. Unfortunately I made the face way too low poly so if I ever want to use this project for anything I'll have to redo it. I'm relatively happy with the rest of the project, but I don't think it's on par with the level of detail that professionals are able to make. I wish I had had more time to work on it but things just didn't work out that way.

What I'm really excited about is my rendering final. The project reached a whole new level once I was able to add in normals and so on. It's pretty close to spot on to what I envisioned there are a few issues with the quality in the textures.

I purposefully put an ambient light in the scene to help flatten it out. I don't want it to look entirely 2D but I also didn't want it to look too 3D. I'm not sure if that makes sense, but I'm happy with it either way.

I also finished working on Galactose, the game project I mentioned earlier this quarter. We have some videos of the game up on the Galactose Blog, so please check it out. The game came such a long way and I'm so proud of how it came out.

All that's left now is for me to add some small touch ups to my rendering final and make the turn table for my character and then I will be done for the year! 

Sunday, April 22, 2012

Vestibular System

Ok before I start the blog post I thought I should probably explain the title. Basically it's just a very bad joke (if it were a good one I probably wouldn't feel the need to explain it) about the fact that I spent a lot of time this week trying to balance out my work and that my next rendering project was somewhat inspired by Vincent Van Gogh. Everyone knows (hopefully) about how Vincent Van Gogh cut off a portion of his ear. So the joke is that the Vestibular System is what helps people control their balance which coincidently happens to be in the inner ear...funny right? No, not really but I decided to keep the title anyways. 

This week has been busy, but what else is new? I noticed recently that the amount of work I was doing for each of my classes had started to become a little unbalanced so I spent this week trying to redistribute my time and focus to try and get everything back in balance. Which meant spending less time on rendering and more time on my production pipeline project. Basically I told myself that I couldn't spend any extra time on rendering until I get the model and UVs for my character for production pipeline done.
Considering how excited I am for my next rendering project it seemed to have worked really well because I actually managed to finish the model very quickly and efficiently this week. I don't know why but all the other times I tried to work on it just went painfully slow, which was frustrating since I knew I was much faster at modeling than I was actually going.


And thanks to the Maya Bonus Tools that you can get from the Autodesk Area, I have managed to UV more than 80% of the model in less than 4 hours. I think that must be my new record for UVing an organic object, particularly one this complex.
I just have to mirror over the boot and arm and finish up a few small pieces and I'll be done! Which means I can really start having fun with my rendering assignment.

I am very excited about this assignment because I'm going to be using it to lead into my final project for the class. I started out in fine arts, and ever since I started doing 3D I've been wanting to try and find a way to make it look like my models were painted. I've done a lot with painting on textures by hand, but obviously that's not enough to make something look like it's made out of paint.  So my hope is that with my final project I can really explore some of the possible ways that I can add thickness to the object in the way that it looks like thick globs of paint brushed on. I've been working out several different options in my head for a while and I'd really like to finally try them out to see if I can make this happen.  I have a feeling it's going to fail miserably but I really want to try it and see.

I've painted in a lot of different styles, but I always really enjoyed expressionism/impressionism and this is what I'd really like to try and mimic in 3D. For our next rendering project we're required to create an image using Global Illumination and Sun and Sky. My plan is to create an interior scene that I will then use portal lights to pull in the light from the sun and sky for the Global illumination I set up in the room.

I decided to take inspiration from some of Vincent Van Gogh's paintings of interiors, specifically the ones he did of bedrooms. Van Gogh often painted entitre rooms, but due to time constraints and the amount of work I have this quarter I decided right away that I wanted my scene to be very small and really just a portion of a room instead of the whole thing.
This painting in particular inspired me for the set up of my interior, although strangely it hardly has anything in common in terms of the furniture or set up. Believe it or not it was the green he used in this painting that caused me to suddenly visualise the set up of my scene.
So far I only have things modeled and UVed, but I plan on getting to the lighting and eventually the texturing before the end of this week. I have to finish the UVs for my character though before I can start. Hopefully I'll be able to begin work again tomorrow.

Friday, March 2, 2012

Outer Space, Doors, and Ice Cream

Woot! I'm done with finals! Which means I have a ton of stuff to share! Seriously, I have so much to show it's not even funny.

First of all I finished the textures on my character.

I still don't like a lot of things about it, but at this point the issues I have have more to do with the model than with the textures. I am extremely happy that I managed to do the entire thing with procedural textures (with the exception of the patterns on the belt which I drew by hand in photoshop). I think that the wrinkles in the white shirt turned out extremely well for being a procedural bump map.

So remember way back in December when I said I was going to be assisting some seniors on their thesis projects? Probably not because I haven't mentioned it since (click here to see my post, "Working Toghter"), but I'm actually done with that as well now.

I was working with Skybase on his film The Door to Tomorrow to make some of the settings for his scenes. I modeled a very simple Hospital room and hallway which he then rendered and painted over before adding the animations.

I've got some renders as well as the painted over versions that Skybase was generous enough to allow me to share. I did the models but he did all the rendering and painting.

Please note that the renders are purposefully noisy because of the process he was using to paint over them worked better when there was more noise.







 He presented the finished film last night and it was absolutely beautiful and I am so honored to have been able to have been a part of the project. As far as I am aware the full video isn't currently available online, but he has several trailers which you can find here on his Vimeo. I highly recomend paying it a visit as the stuff he's been doing really is amazing.

I also worked with my friend Kyle West on his senior thesis. He created an asset package with a character and vehicle. He developed this really cool idea of an ice cream man with a special customized ice cream truck. My job was to make the logo for the ice cream company, which he had a pretty specific vision for so it was more just making that idea a reality in illustrator.


He really wanted the logo to be simple and straight forward so the overall concept was always pretty set. He knew he wanted an ice cream cone, for obvious reasons, and that he wanted the company name to be on a banner. So the things I played around with was the style of the cone and ice cream as well as different shapes and placements for the banner.



We came up with the idea of the bow tie because the character wears one as part of his work uniform so we thought it would be a kind of cool way to add a little branding to the company. I think we definitely made the right choice in the end. I wasn't a huge fan of the soft serve cones I was comming up with.

Another thing I did was make the eyes, teeth, and eyelashes for his character.


I know it's a pretty creepy render. He looks like he's wearing a ski mask, haha, but I didn't want to post up Kyle's face model, so I just used the parts I used to match things to. The eye lashes I modeled one lash and then animated along a curve and had it generate copies as it animated.

And one last thing I have is yet another digital painting I've started, hoever I'm going to be finishing this one. I'm doing it for a scholarship so I'm hoping I can finish it up well enough to have a shot at getting some financial aide for college. I've only put four and a half hours into it so far so it's not done, but I'm extremely happy with how well it's going considering I'm not extremely experienced in digital painting.




Friday, January 27, 2012

Modern Forestry

I finally have something to show for my current shading project, although I only have the modeling done.  I actually started the project over twice because I couldn't come up with what I wanted to do, and I kept hating everything I ended up with.

The assignment is to do an interior scene, and my initial plan was to do a classroom with a shot into a messy student's desk. So I modeled the whole scene and realized I had to do most of the shaders procedurely so it would be a lot more difficult to get the result I wanted. I'm still not used to procedural texturing/shading, especially now that we're building our shaders procedurely too and not using the default blinn, lambert, phong, etc. So while I really liked my idea I decided the scope would end up being way more than I could handle.

The problem was that I then had no idea what I wanted to do. I originally didn't want to do a modern interior design, because everyone does that. But I really love design and seeing as I was running out of time I gave in and decided to take the easy route this time and just go modern. I usually like to challenge myself to be more creative/push the limits of what I can do, but with two weeks down the drain it just wasn't an option any more.

So I spent a reasonable amount of time modeling today and got the majority of the scene done (I still need to add a few small decorative elements so it doesn't feel so empty).


Please keep in mind that the lighting and textures in the image are not final and are simply to give a basic idea of what I am going for.



Today one of my professors approached me and asked me if I would be willing to make him an illustration of a forest to be used in a play for elementary schoolers where they will be using 3D and projections to create the backdrops. Basically they are going to project a 3D forest ontop of the background to give it depth and in all likely hood not much of the background will be visible. He showed me some examples and told me he would need it to be very stylized and illustrative and I could just paint it really fast. Since it wasn't a complex request and I like helping out when I can I told him I'd do it.

I spent about an hour on it today and here's what I have so far.



I'm going to show it to him tomorrow to see where he wants me to take it. I'm thinking the tree trunks might need to be blurred a little more since their outline is pretty crisp, but that will be easy to do so I am not too worried at this point. He wasn't entirely sure how it should be stylized so I want to wait before doing too much else with it.