One of the things I am doing this quarter is assisting
several of the seniors in my major with their thesis projects. I’m really
excited about this because I really enjoy working with other people, especially
when it has to do with 3D. It’s really great to be able to bounce ideas off
other people and work together to solve problems. I’ve found that you learn
more when you work with other people and you develop a lot of strong bonds with
the people you get to work with.
One of the people I’ll be working with this quarter is my really good friend Yuya Takeda (AKA Skybase). I’m especially excited about it because he’s an extremely talented and creative individual and whenever I work with him I get to learn so much.
One of the people I’ll be working with this quarter is my really good friend Yuya Takeda (AKA Skybase). I’m especially excited about it because he’s an extremely talented and creative individual and whenever I work with him I get to learn so much.
I’ll be modeling two scenes for his project, The Door To
Tomorrow. A hospital room and the hallway in the hospital that the room is in.
He’s going to be painting over the renders in the end, so we’re not really
concerned with small details, or having perfectly smooth edges. For the most
part things are going to end up being pretty low poly, which will also help on
saving render time. On their own, the scenes probably won’t look like too much,
but after Yuya paints over them and runs his different filters, it will look
absolutely stunning.
You can get a good idea of the process he’ll be going
through to paint over and change the render of my scene by visiting his site here.
I’m already almost done modeling the hospital room which is
great considering I’ve only put 4 or 5 hours into it, including the UVs of the
room itself. I have to add some wheels to the bed itself as well as model a
lamp that plugs into the strip above the bed.
I just did a quick AO render of the room so far because it’s
easy and let’s face it, AO passes look so pretty!
The last thing I have to share is a concept drawing I
started for a character idea me and a few others came up with. I didn’t have a
lot of time to work on him, but I think he looks pretty good for only 2 and a
half hours of work. I’d like to
think I could finish him if I had another 2 or 3 hours, so hopefully I’ll be
able to share a finished version soon.
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